Game Design Literacy Practices
نویسندگان
چکیده
منابع مشابه
Critical Literacy: Theories and Practices
Serious games are a fascinating next stage in the continuous exploitation of digital media technologies over the last decades for training, learning, and education. As formal education and training always involves the transmission and repetition of certain culturally and socially specific sets of skills and moral values, it would be of paramount importance to ensure that developments within the...
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In this poster I use findings from an ethnographic analysis of young people’s video gaming practices to approach an educational design problem. Three categories of practices are identified as a starting point for design principles informing a new virtual environment that simulates school practices. The intended purpose of the environment is to provide young people and their families with a reso...
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Conventions of Spatial Literacy Conventions in media serve as a kind of shorthand between creator and audience: In order to understand and enjoy novels, films, theaters, audiences must be able to “read” the conventions of these media. Though early filmgoers did not understand that the train coming toward them in the Lumiere Brothers’ L'Arrivée d'un train à La Ciotat (1895) was merely a projecte...
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Among the many information literacy games that have been developed, evaluations have mostly relied on anecdotal quotations, or procedures which were neither systematic nor rigorous. This study adopted the heuristic evaluation method with end-users to evaluate an information literacy game for tertiary students. Participants identified problems with the game according to the Heuristic Evaluation ...
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ژورنال
عنوان ژورنال: E-Learning and Digital Media
سال: 2010
ISSN: 2042-7530,2042-7530
DOI: 10.2304/elea.2010.7.1.1